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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » New Units: Harrier and Bradley Fighting Vehicle

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-02-2003, 06:06 AM   #31 (permalink)
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Henford, Really good job! and Phoib plse STOP being such an ass and trying to put peolpe down!
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Old 04-02-2003, 06:39 AM   #32 (permalink)
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Yeah - oh god i left out 1 TOW Missile launcher oh well the model just sucks ass I guess
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Old 04-02-2003, 06:52 AM   #33 (permalink)
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Quote:
Originally Posted by Oldfaq
Henford, Really good job! and Phoib plse STOP being such an ass and trying to put peolpe down!
Oldfaq
Oldfaq,

It is understandable that ppl find it a big achievement to make something in 3D in the first place. It is a normal human reaction, but at the same time you need to keep a sense of realisme of what your achievements are really worth.
Henford's models are a good start, but they have plenty of room for improvement. It is better to help ppl out by saying what is still missing then to praise somebody into heavens when in fact the work is only average.

The weak point is probably not his modeling skills, but the lack of research. You need to have tons of reference material (blueprints, pictures etc) if you want to make real life models.
Maybe Phoib's approach is a bit brutal, but he's right to react upon the images posted here...
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Old 04-02-2003, 11:28 AM   #34 (permalink)
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The *Harrier* looks nothing like a Harrier.
It has gull wings and they are swept back
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Old 04-02-2003, 12:33 PM   #35 (permalink)
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I think the tank is fine, looks great, well done. Again, the Harrier looks really good....assuming it isnt supposed to be an accurate one...

Dune is right...the wings should sweep back rather than stick out, like a Spitfire I think someone said. The tail wings are a bit big too.

The skins look great though...keep up the good work.
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