Download 2test.zip and play the map in there to see a navalised map.ini for Zero Hour 1.04, with moving aircraft carriers, a floating shipyard building, swimming infantry who make ripples and splashes, 2 kinds of submarines, battleship, smart torpedos, and many kinds of boats
Beng's Naval Mod Map.ini for Zero Hour - Cncmaps Map Editing Forums
To get all this all you need is to copy the map.ini file across to your map folder and add in the supply prison building for each player to capture so he can build the naval technician who can build the shipyard. Read the readme.
The map.ini should work for single player mission maps. Make the starting height of the map about 30 so that you can make deep water in which the submarines can submerge. Otherwise they appear half out of the water.
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Originally Posted by scoobasnacks
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Also, I am curious about adding a different type of resource besides just collecting supplies from the depot?
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No, all resources are basically turned into money. You can get money in many different ways (hacker, black market, oil derrick, supply crate drops, GLA cash bounty, black lotus cash hack, junk crates, etc etc), but it's all just money in the end.
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EDIT: Also i would like to know if you can add paratroopers? I am guessing you could, If you added the code and made the model for the parachute & your character.
I just want someone elses opinion.
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There are already paratroopers in the game. Have you not seen them?