On the Gmax toolbar at the top of the screen, there is a drop down list that will probably display the word 'world' or 'view'.This is where you choose the co-ordinate system.The system you want to choose is 'Local' - then you will be able to see exactly where its xyz points.It might be a little difficult to tell when using the select and rotate tool, so change to move(which will give you XYZ arrows.Co-ordinate system retains settings for individual tools, so you might need to change to 'local' again.
Another way you could do it is to use a point helper and turn on Axis in the modify panel, then use the align tool to match it up to the bones transform(position and rotation), then link it to the bone.
You will also need to tweak the missiles settings so it goes straight for a bit before turning.
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