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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How to get Mig/f22/f117 to fire their missiles in packs of2?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-29-2003, 11:02 AM   #1 (permalink)
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Default How to get Mig/f22/f117 to fire their missiles in packs of2?

I need to now how and where to edit to make the figters launch 2 missiles stimultaniously (1 from each wing) and making the f22 fire them on 2 different runs.

Also i need to now if u can spesify a roof for weapons to be fired?

Also i need to know how to make jets have a different attack altitude( so they swish down to launch their missiles (like the warthog (a10))

Tought id make the planes come down launching their missiles in vollerys on low altidude and the so ground machine guns could target them for a small chance of hitting the jet(done with scatter i think) but i dont want them to be able to fire @ the jets at normal(non attack) cruise hight,

And mabe also add an AtoA mg for dogfights =D

Hope some1 can help whith anything... wold also apresiate of u tell me of its not possibe att all.
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Old 03-29-2003, 04:20 PM   #2 (permalink)
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Making the planes fire more than once can be done by editing the Weapon.ini settings for each planes weapons. The AA weapons can be altered here also.

You could alter the place where the missles fire from in the FactionUnit.ini, try changing the lauchbone to wingtip01 wingtip02 these are the bones used by most planes to add the little contrails.

Try altering the locomoter.ini entry of the planes to be similiar to the A10

AtoA is already enabled on the planes.
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Old 03-29-2003, 07:17 PM   #3 (permalink)
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"AtoA mg" i.e. machine gun.

Anyways, just fair warning, I'd wait for 1.05 before doing that, because currently if two air-weapons impact at the same time the damage gets nullified (at least with the aurora). I'm not sure if it effects other jets (aurora bomb actually has it's own factionunit.ini entry) but better safe than sorry.
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Old 03-30-2003, 01:38 AM   #4 (permalink)
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You do know the F-22 doesn’t carry missile on its wings.
It’s designed to carry them inside the body of the aircraft so that it is more stealthy.
but I like the idea about it firing in 2's
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Old 03-31-2003, 04:48 AM   #5 (permalink)
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open gmax and start adding "bones" dont forget to name them after the ini weponbones name.
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Old 04-03-2003, 03:36 PM   #6 (permalink)
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About the f22, I am planing a mod in wich i would like the planes to be prettey realistic, and since the mod is set a couple of years back the f22 will be replaced på the f18 Hornet.
Thanks for the help, i needed some info to see if some things were possible to do, (wich will hopefully be in my mod)

More info on the mod l8ter
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