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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-24-2005, 11:42 AM   #11 (permalink)
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Well...even tho i doubt you would wanna do this, you can have the black market logic...oh i dunno...i cant think of any more ways of how the unit itself is a supply center...
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Old 11-24-2005, 03:57 PM   #12 (permalink)
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the black market way is no real "logic".
it simply auto-disposes money like the oil derricks do. they do not need to harvest ressources and transform these to money like the chinook, supply truck or worker does.

there must be a way... if not for the unit itself then maybe for the HQ building. but I don't get it what to do. I copied the important KindOfs and the ModuleTags fort it. And for the harvester unit the AIUpdate, KindOfs and ModuleTags...
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Old 11-24-2005, 07:33 PM   #13 (permalink)
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Well, you could try having your harvester unit spawn invisible supply collectors with a very short range for scanning for supplies to collect. The only problem is that you won't be able to give a collect command to the harvester itself; you will only be able to order it close to a source of supplies.
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Old 11-24-2005, 07:35 PM   #14 (permalink)
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try drone logic,
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Old 11-25-2005, 04:32 PM   #15 (permalink)
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Could you have the harvester spawn an invisible money crate upon collecting supplies?
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Old 11-25-2005, 04:48 PM   #16 (permalink)
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you mean letting the harvester earn monies for non-return?
basically earning money on mining but not returning with the goods?
cause i dont like that idea in real life you have to return with the items if you want money for it, it dont just turn to gold.
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Old 11-25-2005, 05:12 PM   #17 (permalink)
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if that would work...

I don't get it. And I prefer to have the harvester returned to base for sending the supllies and getting money... and I DON'T KNOW WHY THAT DOESN'T WORK!
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Old 11-26-2005, 11:14 AM   #18 (permalink)
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look, do it through drone code, have an invisible unselectable supply depot following the harvester, that may work
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