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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-22-2005, 02:21 AM   #1 (permalink)
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Default Veteran Weapon Sets

Okay, worldbuilder is getting an error, says sonething about this:
Code:
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY NekoGuard
  End
  WeaponSet
    Conditions =  WEAPONSET_VETERAN
    Weapon = PRIMARY Veteran_NekoGuard
  End
  WeaponSet
    Conditions =  WEAPONSET_ELITE
    Weapon = PRIMARY Elite_NekoGuard
  End
  WeaponSet
    Conditions =  WEAPONSET_HERO
    Weapon = PRIMARY Heroic_NekoGuard
  End
The WEAPONSET_VETERAN thing should work though... right? I checked the Trade Secrets Revealed thread, & it says it is okay. Any help?
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Old 11-22-2005, 08:36 AM   #2 (permalink)
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Default Re: Veteran Weapon Sets

Quote:
Originally Posted by Kitsune";p=&quot View Post
The WEAPONSET_VETERAN thing should work though... right?
No. WEAPONSET_VETERAN is not valid for a WeaponSet Condition. The valid ones are:

PLAYER_UPGRADE, MINE_CLEARING_DETAIL, CARBOMB, VEHICLE_HIJACK, CRATEUPGRADE_ONE, CRATEUPGRADE_TWO

WEAPONSET_HERO, WEAPONSET_ELITE, and WEAPONSET_VETERAN are all ConditionStates. ConditionStates are used in Art parameters and not for WeaponSet Conditions.
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Old 11-22-2005, 01:05 PM   #3 (permalink)
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if u want it to do something like that dont u go on weapons.ini and in it it says something like

VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer

Shouldnt that get the result u want if u changed it?
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Old 11-22-2005, 01:34 PM   #4 (permalink)
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yea you would...cahnge the effects that is...but he may want a whole new set of different weapons...thats why that wouldnt work...
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Old 11-22-2005, 01:47 PM   #5 (permalink)
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Damnit, I was hoping for when they were veteran, the weapons would get more accurate...

Well, okay that idea is cancelled. Thanks
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Old 11-22-2005, 03:17 PM   #6 (permalink)
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well...hold on...you may be able to make an updrade or something... or maybe use some kinda lifetime update as to which when it is alive for a certain amount of time, it may become better...no clue...
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Old 11-22-2005, 07:15 PM   #7 (permalink)
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I dont want to use the upgrade thing. Forget it, but it was worth a try.
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Old 11-22-2005, 09:48 PM   #8 (permalink)
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yes its possible if u want a unit to use a new weapon when he is 3 star promoted u can here is how:

WeaponSet
Conditions = HERO
Weapon = PRIMARY ;wath ever weapon u want
End
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Old 11-23-2005, 07:22 AM   #9 (permalink)
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DUDE! THANK YOU!
I will test this out later!
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Old 11-23-2005, 09:07 AM   #10 (permalink)
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You didn't read the article in Trade Secrets properly then...

Quote:
Originally Posted by In Trade Secrets I
Veteran Abilities

You can make a unit change weapons, locomotors, become stealthed, get an armour boost, and more, when it reaches a certain veterancy level, just like in Red Alert 2. Remember those 4-shooter Apocalypse tanks? You can have those in Generals too. Here's what you do. Imagine your unit has a weaponset like this one:
Code:
WeaponSet
  Conditions = None 
  Weapon = PRIMARY SomeWeapon
End
Now it's interesting to know that any veterancy increase also triggers an upgrade when it reaches the next level. These upgrades are named "Upgrade_Veterancy_VETERAN", "Upgrade_Veterancy_ELITE" and "Upgrade_Veterancy_HEROIC". These upgrades are all OBJECT-type upgrades, so they only affect the unit that gets them, not anything else.

So now that we have an upgrade, it's easy to turn this into a new weapon. If we want the unit to get a better weapon when it reaches ELITE level, you'd need this code:
Code:
Behavior = WeaponSetUpgrade ModuleTag_09
  TriggeredBy = Upgrade_Veterancy_ELITE Upgrade_Veterancy_HEROIC
End
Remember that in some cases a unit can skip ELITE and go straight to HEROIC, if the target it destroys is worth enough points. So we need to include them both. Then, all we need is a new WeaponSet:
Code:
WeaponSet
  Conditions = None 
  Weapon = PRIMARY SomeWeapon
End
WeaponSet
  Conditions = PLAYER_UPGRADE
  Weapon = PRIMARY SomeWeaponElite
End
You could also give the unit an extra SECONDARY weapon when it reaches a certain level. As far as upgrades go, you can do anything. You could give it a better locomotor (imagine allowing a tank to hover when it reaches elite), more health, create an OCL, make it invisible, etc. You should remember though that this is an upgrade like any other, so if the unit already has an upgrade that affects the same thing as a veterancy upgrade, the two will conflict with each other. So you can't give a unit an elite WeaponSet if it already has another WeaponSetUpgrade. Of course you can still give it a WeaponBonusUpgrade instead, so use your imagination.
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