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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-29-2003, 11:37 AM   #1 (permalink)
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Default Help wanted!!!

Hi every1 the txc crew is back together sadly however short of a ini editor and advanced modler and skinner we are looking for anybody at all the more the merrier aslong as we dont end up wit like 30 to help on a new prototype idea for a plane if anyone could give a hand txc would welcome them gratefully and just so you know im not suppose to say this but we did a behind the scene deal with westwood a few years back for our concept idea for the UFO in yuris revenge that scored us a fare bit of cash and with this new concept idea my cousin is considering the same thing so yeh thanks email me snowliquo@hotmail.com with any questions or if you can help.

peace
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Old 03-29-2003, 11:39 AM   #2 (permalink)
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Default ohh yeh

the plane is a two bodied plane for the GLA as a poisen sprayer or whatever
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Old 03-29-2003, 04:23 PM   #3 (permalink)
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Nice, looks like it has a high poly count though. How many?

You should try to keep it under 800
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Old 03-29-2003, 04:37 PM   #4 (permalink)
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Under 300-400 more like for planes. 500 for tanks as theyre more complex. Planes can be kept almost wafer thing lol.
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Old 03-29-2003, 09:05 PM   #5 (permalink)
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Default yeh

haha nah u c i need sum1 to make it for me cause we lost our modeler and im left doing the scripting and skinning with 2 other guys but at the moment we have a amazing weapon script and its pretty solid at the moment were perfecting the drop wich is napalm drop we'v been using the raptor for it up untill now and its almost done but it needs 100% consetentration from the crew so we really need some1 to cover the modelling side if anyone wants iv got a symetrical reversla cut blueprint wich basically shows the general idea so if anyone wants to do it ill go scan it at the local library but it doesnt look like that silver piece of shit. it would be mutch ablidged cause i can skin it and we can finish it and release it or giv it to one of these mods.
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Old 03-29-2003, 09:10 PM   #6 (permalink)
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nah fox its got 2 bodies so it will have a much higher poly count but we'v done allot of scripting for this encase it was a large count so even if it is 900-1000 itll run smooth on a average pc.

if no1 is gonna help im new 2 modeling how could i start somthing like this cause txc is totally in the dark with modeling at the moment. cool thanx
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Old 03-30-2003, 05:55 AM   #7 (permalink)
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i could of helped u out there as i dont work for any mods or anything but since u criticised my work i dont think i can help u out :lol:
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Old 03-30-2003, 06:02 AM   #8 (permalink)
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Default ha?

when did i diss ur work are u sure that was me?? i dont diss other people's work
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Old 03-30-2003, 06:06 AM   #9 (permalink)
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http://online.deezire.net/modules.ph...=1364&start=15
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Old 03-30-2003, 06:10 AM   #10 (permalink)
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Default nah

haha wee baby i was standin up for u they where sayin u had done it rong and i was callin dem all fools cause they said that the hatch was away from the gun and i said but its suppost 2 b like dat and u can see in the concept art
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