Well, I imagine that the first step to making a mission of a mod is to make sure that you can use WorldBuilder with your mod installed. This can be tricky because WB is more sensitive to errors than Generals/ZH. If you have the ZH version, though, you can run WB until it crashes and then look in the file wb_DebugLogFileI.txt in your ZH directory and it will give you detailed information about what is stopping WB from loading properly. In fact, you can use this property as a sort of 'bug sniffer' for your mod.
|