Ok I'm making an exhaust FX for my BM21 and I somehow can't get it to work correctly, I wanna make a flame that is big and fat at the start, and then gets thinner and thinner. Somehow I get that effect only when the weapon is fired, then the FX just goes into one big fat thing.
The thing I wanna make:
The things I have made:
The code
Code:
ParticleSystem NVABM21Fire
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar2.tga
AngleZ = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 1.00 1.00
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 6.00 6.00
SystemLifetime = 0
Size = 0.50 0.30
StartSizeRate = 0.50 0.30
SizeRate = 0.50 0.30
SizeRateDamping = 1.00 1.00
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 2
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 1
Color3 = R:0 G:0 B:0 10
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 5.00 5.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.01 Y:0.00 Z:0.01
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.20
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End