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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-11-2005, 03:06 AM   #1 (permalink)
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Default Skinning Help

Im useing this tut...

http://deezire.net/modules.php?name=...ticle&artid=24


It says I needed .dds plugin but i cant find any .dds files in my cnc zero hour folder.Also I cant really follow where the skins are located???
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Old 12-11-2005, 03:43 AM   #2 (permalink)
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so look:

In your ZH install directory you must create an "Art" folder and in this a "Textures" folder for all *.tga oder *.dds textures. The game will read the textures from there.

You'll need the dds plugin for opening dds-textures and especially for saving your own created textures to the *.dds format. This format is much smaller than the *.tga format that's why you should make all tga-textures convert into dds-textures in the end (with or without alpha channel as well; depends on whether you have an alpha channel in your texture or not; with alpha channel the file size becomes bigger!)

So the next step is skinning:
Here you can ONLY work with *.tga files and no dds. RenX or other 3d applications can't read the dds-format. So you always need to make tga-file of your texture at first and then skin your model. And when you're finished with all that you can make a dds-file and delete (or better you put it into another folder for backup) the tga file.

still questions?
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Old 12-11-2005, 08:35 AM   #3 (permalink)
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as for where the dds files are located, try textureszh.big and textures.big
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