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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-12-2005, 11:16 PM   #1 (permalink)
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Default Taking Objects Out

Ok I know a little bit about the coding. I have seen the ini files that come with the costum maps. Is there any way to take an object for example an Aurora Bomber and make it unbuildable?
Also why i'm here is there anyway to make it where a side like china, can't use the EMP pulse from the generals upgrade through the map.ini?

Thanks if you can help.


P.S. here is what I thought taking out the bomber would be.
Object AuroraBomber
Buildable = No
End
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Old 12-13-2005, 05:17 AM   #2 (permalink)
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hm, if u mean the original Aurora it calls:
then it should work

Object AmericaJetAurora
Buildable = No
End
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Old 12-13-2005, 05:49 PM   #3 (permalink)
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Ok thanks. So do I do the same for the Generals upgrades?
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Old 12-14-2005, 09:50 AM   #4 (permalink)
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if u want to do it so that the upgrade buttons aren't visible you need the CommandSet. For example if u want to take out the Countermeasures for the US Airfield, sinply comment it out via ";"

CommandSet AmericaAirfieldCommandSet
1 = Command_ConstructAmericaJetRaptor
2 = Command_ConstructAmericaVehicleComanche
3 = Command_ConstructAmericaJetAurora
4 = Command_ConstructAmericaJetStealthFighter
7 = Command_UpgradeComancheRocketPods
8 = Command_UpgradeAmericaLaserMissiles
; 9 = Command_UpgradeAmericaCountermeasures
10 = Command_UpgradeAmericaBunkerBusters
13 = Command_SetRallyPoint
14 = Command_Sell
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Old 12-14-2005, 06:01 PM   #5 (permalink)
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Ok. thanks for all the help!
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