I'm not sure about these things will fix your problem (gee I'm never certain), but you can try:
- does your new model have TreadFX01 and TreadFX02 bones?
- try adding:
Code:
ParticleSysBone = TreadFX01 none
ParticleSysBone = TreadFX02 none
to the default condition state.
- try hiding TreadFX01 and TreadFX02 bones in the default condition state.
As a side note, you don't need to specify the model in each condition state if it is the same as the default condition state. The default condition state will automatically plug in its data into each condition state unless something in that condition state overrides it.