Ok, in your commandmap.ini you should have the following changed;
Code:
; Force Move has been commented out because we are going to remove it entirely
; from the Command map. It will live in the UI only. However, I suspect that
; it will be back soon, under a different guise, so I don't wanna just remove
; it. - jkmcd 10/09
;
CommandMap BEGIN_FORCEMOVE
Key = KEY_NONE
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
CommandMap END_FORCEMOVE
Key = KEY_NONE
Transition = UP
Modifiers = ALT
UseableIn = GAME
End
;------------------------------------------------------------------------------
This binds the force move command to the combination of holding down ALT and left mouse clicking - the default command in the other CnC games.
This clashes with the waypoint tool, as described in the tutorial, so reassign the Key = field in either as necessary.
You can also create a button that you can put in a unit command set;
You do need to enable the commandmap stuff first mind.
Take a look at this one - it uses the yellow crosshair;
Code:
; AmberZ CRUSH!! Button.
CommandButton Command_CrushCommand
Command = BEGIN_FORCEMOVE
Options = NEED_TARGET_POS
CursorName = Place
InvalidCursorName = GenericInvalid
End
You should be able to figure out the rest from there.
Hope it helps.
Edit:
Quick boo-boo. You also need to edit mouse.ini to include the Place cursor.
Code:
MouseCursor Place
Texture = SCCPlace
Image = SCCPlace
End