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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
01-05-2006, 02:24 AM
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#11 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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No, he means to actively change dependent on what sort of terrain its sitting on. It's unfortunately not doable 
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01-05-2006, 12:35 PM
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#12 (permalink)
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Member
Join Date: Dec 2005
Posts: 82
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Quote:
Originally Posted by Kitsune";p="
Well, I did make it so the unit changes camoflause on a snow map. Not sure if it is what you are looking for, Sadly it wont work for Jungle or Desert changes...
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thats what I mean... can I do that with infantry or tanks???
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01-05-2006, 01:17 PM
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#13 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Well, if you have a pure snow map, pure temperate map or night map you can use the art module tags just like any other unit - every Gen unit has those. Just look in any relevent ini file - they're blatant.
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01-05-2006, 01:35 PM
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#14 (permalink)
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Member
Join Date: Dec 2005
Posts: 82
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ohhh... cool
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01-05-2006, 03:31 PM
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#15 (permalink)
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Senior Member
Join Date: Jun 2003
Location: Germany
Posts: 363
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ic. a chameleon unit. funny thing :P
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01-05-2006, 03:46 PM
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#16 (permalink)
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Junior Member
Join Date: Dec 2005
Posts: 18
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well you could always give it an animated skin, but it would just change all the time, it wouldnt just change when it was on diff terrain
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01-05-2006, 04:16 PM
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#17 (permalink)
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Member
Join Date: Dec 2005
Posts: 82
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hmmm...
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01-06-2006, 02:13 AM
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#18 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Wait - no, it's f***ing obvious. Just use a load of transpareny cunningly in the skin and some blur effects 
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01-06-2006, 06:40 AM
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#19 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Rep. of Ireland
Posts: 373
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If that works, then you can also code it so that its triggered through a button.
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01-06-2006, 11:48 AM
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#20 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Apart from the transparency bit - unless you can hide geometry through a button?
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