logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842

Administrators:
DeeZire, Redemption

There are currently 28 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 01-09-2006, 09:31 PM   #41 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

you can make it invisible to radar by putting the RadarPriority set to LOCAL_UNIT
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-09-2006, 09:40 PM   #42 (permalink)
Member
 
Join Date: Dec 2005
Posts: 82
Send a message via MSN to EchoMods.com
Default

ok
EchoMods.com is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2006, 04:26 PM   #43 (permalink)
Member
 
Join Date: Nov 2005
Posts: 83
Send a message via ICQ to SamB Send a message via MSN to SamB
Default

Quote:
Originally Posted by Waraddict";p=&quot View Post
It seems to me AI is not his concern, otherwise he'd simply make the unit stealth.
If you are going to make a good mod AI should atleast see units astealth if they are. if you only use the mod for multiplayer then you would have to publish it for people to be able to use it. But when they arent on multiplayer its a different story with the stealth.

PS: If you make a see-through skin it would be seen see-through to the owner of the unit aswell it seems as if this whole idea just wouldnt work
SamB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-13-2006, 08:28 PM   #44 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

You only make it partially transparent XD,not completely transparent - otherwise you'd never find it,lol.
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-15-2006, 11:25 AM   #45 (permalink)
Junior Member
 
Join Date: Jan 2006
Posts: 13
Default

I like the idea of this, remember in RA2 when certain units could change Camo depending on the map. It would be great if this could be done for all units, e.g. Infantry get snow gear in snow terrain, tanks get snow cammo etc...
dragon_uk20002 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-19-2006, 02:59 PM   #46 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Texas
Posts: 709
Send a message via ICQ to Vanguard Send a message via AIM to Vanguard Send a message via MSN to Vanguard Send a message via Yahoo to Vanguard
Default

You can change them depending on what map your using a map.ini, but that means you need to recode every unit in the game for each map to use a different model, but even then if the map is mainly desert and you make the units use desert camo, if there is a section of grass, you can't make them change from desert to grass just for that area, it just isn't possible.
Vanguard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Need a multiple turret example EvilTiki100 Generals & Zero Hour Editing 9 02-08-2006 09:32 AM
Multiple Superweapons. IronFist Generals & Zero Hour Editing 3 04-10-2005 09:45 AM
Multiple .bigs? EvilViking Generals & Zero Hour Editing 6 08-31-2004 09:13 PM
Multiple Turrets DarkSideDave Generals & Zero Hour Editing 4 07-16-2004 11:42 PM
Multiple AI Updates? warlord Generals & Zero Hour Editing 4 07-11-2004 05:00 AM


All times are GMT -4. The time now is 08:57 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.