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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-04-2006, 01:33 PM   #1 (permalink)
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Default Multiple camouflages

Is there any way I can give units the ability to change camouflage depending on the terrain they are fighting on?
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Old 01-04-2006, 03:10 PM   #2 (permalink)
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No. Sorry !

If there is, then it would be heineously cunning in the extreme 0_o
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Old 01-04-2006, 03:11 PM   #3 (permalink)
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or even have a button that changes their camo?
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Old 01-04-2006, 03:38 PM   #4 (permalink)
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well you might be able to give the unit a tertiary or secondary weapon, that creates an object that follows the parents object and creates a shroud, thats all i can think of at the moment
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Old 01-04-2006, 03:55 PM   #5 (permalink)
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hmmm... you know how building have different textures on a snowy map? Maybe I could use hte same idea for units...
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Old 01-04-2006, 04:08 PM   #6 (permalink)
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Default

Quote:
Originally Posted by EchoMods.com";p=&quot View Post
hmmm... you know how building have different textures on a snowy map? Maybe I could use hte same idea for units...
thats just what it looks like, basicly just its skin. to camoflauge u use one of the modules that come after the ;***engineering***; sign
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Old 01-04-2006, 04:58 PM   #7 (permalink)
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i mean have a different skin...
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Old 01-04-2006, 05:14 PM   #8 (permalink)
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why should a unit change its skin when it is on a different terrain? i can't follow u...

but to answer u: afaik it's not possible.
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Old 01-04-2006, 08:40 PM   #9 (permalink)
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if it is in the desert, it has desert camo. if it is in the jungle, it has green camo...
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Old 01-05-2006, 12:12 AM   #10 (permalink)
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Well, I did make it so the unit changes camoflause on a snow map. Not sure if it is what you are looking for, Sadly it wont work for Jungle or Desert changes...
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