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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-08-2006, 06:37 PM   #11 (permalink)
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oh yeah. commiedog is right. I'm blind to these things, too as long as I didn't make them on my own :P
but try both. that should solve the problem.
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Old 01-08-2006, 08:15 PM   #12 (permalink)
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Oh, and the payload has to be an object, not a weapon.
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Old 01-09-2006, 05:13 AM   #13 (permalink)
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Quote:
CreateLocation=CREATE_AT_EDGE_NEAR_SOURCE
I added that when Dibelius mentioned it at the beginning of the thread. I've also since then actually changed the strike payload to the missile itself, not the weapon - I spotted that yesterday, and it's not something that would prevent the special power from firing, just the aircraft in it from unleashing their non-existant payload.

Thanks for the help guys, but I'm still not there >.<
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