I have a model which I butchered that includes the EMP pulse effect spheroid. So far I have managed to get it on my model, except that it doesnt look like the original! The colour is white for a start. I think this is because the colour is specified in this piece of code belonging to the original:
Code:
Behavior = EMPUpdate ModuleTag_02
DisabledDuration = 30000
Lifetime = 3000
StartFadeTime = 300
StartScale = 0.01
TargetScaleMin = 3.00
TargetScaleMax = 4.00
; SpinRateMax = 0.05; NIX'D by MLorenzen, nov 11
StartColor = R:32 G:64 B:255
EndColor = R:0 G:0 B:0
DoesNotAffectMyOwnBuildings = No
I tried to put this on by making the spheroid an overlord contain object, giving it that code and removing some parts so it now looks like this:
Code:
Behavior = EMPUpdate ModuleTag_02
DisabledDuration = 0
StartColor = R:32 G:64 B:255
DoesNotAffectMyOwnBuildings = No
That made no difference. I thi nk it may be to do with how I made the black parts on the skin transparent. When applying the skin I went into the second tab of the material editor and selected "Add" from the dropdown list. This has made the entire object half transparent, although the black parts are invisible.
How can i get the object to be bluer using code, and have I made it transparent right? Any help would be great.