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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-24-2006, 04:48 PM   #11 (permalink)
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its opinion really, personally I think the AoW missions were much more creative then Generals, but they are slower if you don't know how to play it properly.
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Old 01-25-2006, 07:07 AM   #12 (permalink)
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yeah....generals's missions are crap ....but skirmish is fun i love the supply trucks fly off the map after a bunker buster detonate :lol:
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Old 02-02-2006, 05:54 PM   #13 (permalink)
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As far as I know, AAOWA isn't moddable... you can only create maps. But then again I havn't checked the news for a couple months. I bought the game and I loved the overall "feel" of it, it felt much better than generals. But the lack of modability really shortened that games' life on my computer.
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Old 02-03-2006, 02:47 PM   #14 (permalink)
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Actually its moddable, but its not as easy as Generals, so its not done as much. However, there are a couple in the works.
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Old 02-03-2006, 03:35 PM   #15 (permalink)
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any leeds to some tools? last i checked the forums was last year and cant find any documentacion :/
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Old 02-08-2006, 03:55 PM   #16 (permalink)
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Quote:
Originally Posted by DeathRay2K";p=&quot View Post
Actually its moddable, but its not as easy as Generals, so its not done as much. However, there are a couple in the works.
Any idea how to access those .dat files?.
dragon unpacker does seem to like them.
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