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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-21-2006, 09:28 PM   #1 (permalink)
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Default I think I've been living under a rock.

Act of War: Direct Action


Where the hell did this come from!? And how did I miss it!? :tard:


I never even knew about it. :dead:
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Old 01-21-2006, 09:35 PM   #2 (permalink)
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erm Act Of War: DA is been out since mid 2005 and they thought its An Act of war by Derelict
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Old 01-22-2006, 01:05 PM   #3 (permalink)
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you HAVE been under a rock, they're working on the expansion now, due to be released in March.

http://www.gamespot.com/pc/strategy/...High%20Treason

The expansion adds navy, roof-top skycraper levels, dozens of multiplayer options, employable mercenaries (like the agents in Earth 2160) and tons of other stuff.
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Old 01-22-2006, 03:09 PM   #4 (permalink)
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It's OK, but Generals/ZH is much beter in my opinion.
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Old 01-22-2006, 03:28 PM   #5 (permalink)
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indeed.

but how can you missed AoW? *lol* The ads were everywhere and I hate all of em
As I played the demo of AoW I was very disappointed and decided that I do not need this game... Generals IS STILL better although it's older.
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Old 01-22-2006, 10:31 PM   #6 (permalink)
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I disagree, Act of War is very, very fun in my opinion, much better than Generals. It even has a nice storyline and tons of FMVs to go along with it. Although the videos' special effects aren't the best, they still beat Generals' lack of FMVs. It even runs better, on my computer at least.
The full game is much better than the demo.
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Old 01-23-2006, 12:13 AM   #7 (permalink)
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Act of War is fun, but I still play generals due to the great support of mods.
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Old 01-23-2006, 12:47 AM   #8 (permalink)
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They Say Act of war is a Generals rip-off.....i still play Gen because of modding capability

and i just noticed on the screens of AOW: DA it has some C&C Gen features :tard: like the dropped POW System,The Chevron stuff on the units etc,
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Old 01-23-2006, 02:58 PM   #9 (permalink)
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Believe me it feels VERY different from Generals, first of all the game is mainly urban, General's cities are nothing in comparison to AoW's, the buildings even have positional damage.

second, battles are a bit more small scaled then Generals, rarely is it a good idea to even build more then ten tanks, you end up mixing units a hell of a lot.

third, infantry die from tank shells.

fourth, despite the third point, infantry are extremely useful in AoW, why? well they can take cover in shrubbery to be camoflauged and given a weapons bonus, they can not only garrison buildings but shoot from roof-tops too, and infantry are the best solution to clearing enemy garrisoned buildings as well (makes a lot more sense then how Generals did it).

fifth, planes are not directly controllable, they work like purchasable special powers, but they're very powerful.

I could go on for ever, the only true resemblance in gameplay between AoW and Generals is the near-future theme.
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Old 01-24-2006, 02:38 AM   #10 (permalink)
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Quote:
Originally Posted by Waraddict";p=&quot View Post
Believe me it feels VERY different from Generals, first of all the game is mainly urban, General's cities are nothing in comparison to AoW's, the buildings even have positional damage.

second, battles are a bit more small scaled then Generals, rarely is it a good idea to even build more then ten tanks, you end up mixing units a hell of a lot.

third, infantry die from tank shells.

fourth, despite the third point, infantry are extremely useful in AoW, why? well they can take cover in shrubbery to be camoflauged and given a weapons bonus, they can not only garrison buildings but shoot from roof-tops too, and infantry are the best solution to clearing enemy garrisoned buildings as well (makes a lot more sense then how Generals did it).

fifth, planes are not directly controllable, they work like purchasable special powers, but they're very powerful.

I could go on for ever, the only true resemblance in gameplay between AoW and Generals is the near-future theme.

but is it moddable? as for the 'third part' infantries die from tank shells too in generals....after 1000 rounds tho and....i hate urban wars....i like desert/snow whatever wars....not just urban.

and im just reading reviews of it and i found one thats really interesting

Quote:
If you look for a well done RTS with great gameplay and cool useful units, which is also fun in multiplayer, get Generals Zero Hour.
If you're looking for a long boring single player part with overdone graphics, hours of boring video mission briefings and little gameplay quality get AoW.
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