logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,548

Administrators:
DeeZire, Redemption

There are currently 50 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 01-23-2006, 04:02 AM   #1 (permalink)
Junior Member
 
Join Date: Oct 2004
Posts: 3
Default tomahawak & scud problem

Hii... I'm newby and i try to increase tomahawk and scud launcher fire range into 2000, i already edit weapons.ini and the launcher did had 2000 firing range. But the problem is the missile (tomahawk & scud) never hit the intended target (they exploded mid air and oftenly overshoot the target) :tard:

Any solution???

Thank's beforehand
scorpio_arf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-23-2006, 08:50 AM   #2 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 381
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

Hi to increase the flight time of the missiles.

open weaponobjects.ini and search for the missiles of the scud launcher and the tomahawk launcher

normally its the 'TomahawkMissile' and 'SCUDMissile'

and find this code:

;from the scud missile
Behavior = MissileAIUpdate ModuleTag_07
TryToFollowTarget = No
FuelLifetime = 5000
IgnitionDelay = 0
InitialVelocity = 50 ; in dist/sec
DistanceToTravelBeforeTurning = 200
DistanceToTargetBeforeDiving = 200 ; When I hit this close to target, I ignore PreferredHeight.
End

;from tomahawk missile
Behavior = MissileAIUpdate ModuleTag_07
TryToFollowTarget = Yes
FuelLifetime = 4000
IgnitionDelay = 0
IgnitionFX = FX_TomahawkIgnition
InitialVelocity = 50 ; in dist/sec
DistanceToTravelBeforeTurning = 200
DistanceToTargetBeforeDiving = 200 ; When I hit this close to target, I ignore PreferredHeight.

DistanceToTargetForLock = 15 ; Short lock on, as it looks better flying. jba.
End

and change FuelLifetime to whatever number u want.

IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-23-2006, 11:57 PM   #3 (permalink)
Senior Member
 
CommieDog's Avatar
 
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 370
Default

I recommend changing the FuelLifetime value to 0 so you don't ever have to worry about not setting the fuel values high enough.
CommieDog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 02:48 AM   #4 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 381
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

Quote:
Originally Posted by CommieDog";p=&quot View Post
I recommend changing the FuelLifetime value to 0 so you don't ever have to worry about not setting the fuel values high enough.
you sure?? will it detonate after 0 milisec?
IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 05:17 AM   #5 (permalink)
Senior Member
 
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Send a message via MSN to The_Hunter
Default

Quote:
Originally Posted by IraqiPeopleRocks";p=&quot View Post
Quote:
Originally Posted by CommieDog";p=&quot View Post
I recommend changing the FuelLifetime value to 0 so you don't ever have to worry about not setting the fuel values high enough.
you sure?? will it detonate after 0 milisec?
no it will give the missile unlimited fuel
The_Hunter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 09:32 AM   #6 (permalink)
Junior Member
 
Join Date: Oct 2004
Posts: 3
Default

ok guys thanks, but where the location of weaponobject.ini I can't find it in INIZH.BIG

Thank's beforehand
scorpio_arf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 09:44 AM   #7 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 381
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

Quote:
Originally Posted by The_Hunter";p=&quot View Post
Quote:
Originally Posted by IraqiPeopleRocks";p=&quot View Post
Quote:
Originally Posted by CommieDog";p=&quot View Post
I recommend changing the FuelLifetime value to 0 so you don't ever have to worry about not setting the fuel values high enough.
you sure?? will it detonate after 0 milisec?
no it will give the missile unlimited fuel
ah...thanks for telling


Quote:
Originally Posted by scorpio_arf";p=&quot View Post
ok guys thanks, but where the location of weaponobject.ini I can't find it in INIZH.BIG

Thank's beforehand
it is located in 'Data\INI\Object\'
IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 04:06 PM   #8 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

I don't like giving missiles infinite fuel. If they track a fast moving turning target, they could potentially never come down.
Ambershee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 05:43 PM   #9 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 144
Default

Well, they should either:

Hit the target. (Probably will cause missiles turn so damn fast)

Hit the terrain or object.

Fly away into edge of the map. (Do objects go away if they go that far, completely past the actual map edge, not just the black border?)


Since we're on missles, how do you setup them up so they don't do sharp turns after launch and make them turn at a certain rate? I can't find a way to setup a proper locomotor.
Thinimus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-24-2006, 09:01 PM   #10 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

DistanceToTravelBeforeTurning = 200
DistanceToTargetBeforeDiving = 200 ; When I hit this close to target, I ignore PreferredHeight.


you have to change some of the stuff in those and also


MaxThrustAngle = 30 ; in degrees (NOT degrees/sec)
AllowAirborneMotiveForce = Yes
Appearance = THRUST
PreferredHeight = 270
AirborneTargetingHeight = 100
;Note, PreferredHeight and DistanceToTargetBeforeDiving work in tandem for missiles.
PreferredHeightDamping = 0.7 ; so that we gradually adjust our height

change some of the turn rate, and airborne targeting height... height damping is another thing to look into
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
scud bug how to fix? Kaine Generals & Zero Hour Editing 5 08-02-2005 01:07 AM
Scud Bug Question Paladin327 Generals & Zero Hour Editing 7 01-09-2005 12:35 AM
Scud Launcher problem Hostile Generals & Zero Hour Editing 10 08-22-2004 04:23 AM
help me (again) and yay its not the scud. NewGhost Generals & Zero Hour Editing 6 01-27-2004 11:02 PM
Scud Launchers in RA2/YR? MORPHLING Red Alert 2 & Yuri's Revenge Editing 43 01-08-2003 05:35 AM


All times are GMT -4. The time now is 09:04 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.