The Great Trench War Modification Announcements
- Website can be found
here
- Note this is being posted in both the Generals and BFMEII sections; as such, they can be pruned by moderators as they see fit and I won't hate you forever. :]
Change of Engine
After some debating, The Great Trench War team have decided to switch production from the Command and Conquer Generals / Zero Hour engine to the Battle For Middle Earth II engine, following the beta release. As such, production on the old engine will now cease and preperations will begin on the new.
This decision was made because of the possibilities provided by the new engine, the suitability of the engine in creating trench networks and other functionality we benefit from, the improved stability when playing online, improvements in the graphics engine and the promise of extensive documentation in the SDK.
Worth noting, of course, is that the similarities should mean progress is relatively quick; INI and LUA coding is much the same, and the 2D and 3D artwork can be reused, including the animations. They simply require touching up to take advantage of the new engine. :]
Recruitment
The mod is seeking staff for a variety of roles, and are always on the lookout for fresh talent. In particular, we require the following to increase the mod production speed:
- Modellers
- Texture Artists
- Skinners
- Mappers
Those interested can apply by posting on the forums or by EMailing me at
AntiSocialKindaGuy@hotmail.com
The Great Trench War Mod Information
The intention of TGTW is to accurately simulate the entire span of World War 1 while still maintaining the speed and fun that players have become accustomed to with the C&C series. Hence players construct bases and train soldiers with the ultimate objective of eliminating the enemy, or take part in specific campaigns from key battles of World War 1 with limited resources and units at the players disposal. The focus will largely be on historical correctness, realism and tactics combined with fun and challenging gameplay.
Next to historically correct units and vehicles, modelled as accurately as the engine allows, a powerful WW1 atmosphere is created through the use of different maps and battlefields, with dynamic trench constructions and an array of statics. The gameplay is largely being overthrown so that one must count on coordination, artillery, slow units and static warfare. This gives the game a whole different character; one where the player must try and break through the enemies' defences to achieve victory, placing much more emphasis on long-term tactical maneuvers.
Next to the battles fought on the Western front between mostly the Germans, the British and the French, the intention is to cover other scenarios such as the Turkish battlefields at Gallipoli and the Eastern front where Germany and Austria-Hungaria fought against Russia. Through land and air battles, using historic weapons and units, TGTW will try to bring you a tactical game where you'll have to thoroughly think about every step you take.
Frontline 18 Information
Frontline 18 consists of two mods - Battlefield 1918/2 and The Great Trench War, as well as an elaborate history databank filled with articles well worth a read for those interested in the war. At the moment, most of the content on the website is available in both German, English and French, where the TGTW team and support is primarily English. The Frontline 18 forum reaches about 130 posts per day coming from around 1000 active members. With about 5000 visitors each day, we're now one of the well known sources for WW1 material on the net.
With over 50 members, the Frontline18 team is one of the biggest in the modding scene, with extensive history articles posted on a frequent basis to give a background to the war. All of this is done on a non commercial basis and is mostly a hobby project. However, we do make use of modern technology in the development of the mod. Next to a CVS system, which enables multiple developers to coordinate their work and work together, we make use of modern 3D programs, graphical programs and the tools made for modding the games by EA and Dice.
Media
Below are some nice happy media images from Zero Hour to encourage you to apply for positions, give your support, and give me kisses in the street should you see me. :]
street should you see me. :]
