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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Money at start and nuclear missle impact damage

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-01-2006, 05:03 PM   #1 (permalink)
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Default Money at start and nuclear missle impact damage

Hi,

Where could I find the info to change how much money you can start with in both normal Generals and ZH?

Also, where to I find the modifiers for superweapon damage for carpet bombing, scud storm and nuclear missle?
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Old 02-02-2006, 06:30 AM   #2 (permalink)
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Weapon.ini for the weapon damage (if you didnt guess that you shouldnt be modding)

multiplayer.ini = For making new money amounts in ZH, as for vanilla gen im not to sure about
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Old 02-02-2006, 07:23 AM   #3 (permalink)
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Modifying the Nuclear Missile's damage is a little different - the values are stored in the object itself instead of weapon.ini.

See Object NeutronMisssile in WeaponObjects.ini for more details.
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Old 02-02-2006, 12:11 PM   #4 (permalink)
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Quote:
Originally Posted by sc4freak";p=&quot View Post
Modifying the Nuclear Missile's damage is a little different - the values are stored in the object itself instead of weapon.ini.

See Object NeutronMisssile in WeaponObjects.ini for more details.
Woops i forgot about that...my bad
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Old 02-02-2006, 06:52 PM   #5 (permalink)
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I don't see NeutronMisssile in my WeaponObjects.ini :wtf:

What entries would signify the timer as well?
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Old 02-02-2006, 07:16 PM   #6 (permalink)
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timers are in specialpower.ini
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Old 02-02-2006, 09:18 PM   #7 (permalink)
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Thanks for the help
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Old 02-02-2006, 11:50 PM   #8 (permalink)
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fo' changing the starting money in vanilla gen....open gamedata.ini and find the 'DefaultStartingCash'
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Old 02-03-2006, 01:42 AM   #9 (permalink)
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Quote:
Originally Posted by mrchris";p=&quot View Post
I don't see NeutronMisssile in my WeaponObjects.ini :wtf:

What entries would signify the timer as well?
Yeah, I accidentally misspelt "Neutron Missile"
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