It works alright
The BattleShip provides a perfect example. All that needs doing is giving it a Locomotor (consider BasicAmphibiousLocomotor), changing the KindOf and building it. A working Naval Factory would be a nice addition, it really doesn't make sense that thing coming out of a ConYard, it's huge!
Just for flavour, I made it a Hero :lol:
Oh, I think this is valid, so that you could have a specific weapon for one turret and another for both...
Code:
Behavior = AIUpdateInterface ModuleTag_03
Turret
ControlledWeaponSlots = PRIMARY TERTIARY
End
AltTurret
ControlledWeaponSlots = SECONDARY TERTIARY
End
End