^ I did. I've never done it before, but I thnk it worked. Here's what I'll do. Here's a list of the problems I'm having with my tank. Mabye there's something in there you guys can see that I can't. I haven't been able to get past this problem.
Problems:
When I open up NVBtMstr (the origional battlemaster model) in RENX, it comes with the bones and everything. When I open up my model (ChinaType98MBT) It has NO bones

. Thus, when I play the game the bullets/tank shells fire from what looks like the centre of the tank. Here is the code of the object.... (just copy pasted the battlemaster code)
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = ChinaType98MBT
Turret = Turret01
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
This does not work with my model. It fires, but not from the barrel. Now, when the tank gets really damaged.....
ConditionState = REALLYDAMAGED
Model = NVBtMstr_D
" "
Everything looks normal, and works properly. This is because NVBtMstr_D is the origional model with bones etc. (my best guess). How do I get the bones to appear? I tried exporting the bones seperately, then exported my model using the "export using existing skeleton" option. That didn't do anything.
Problem:
I used to have the muzzleFX appear constantly as a black block with fire on it. So what I did was....
Import the origional Battlemaster model. Go to the material navagator, drag and drop my textures onto the model(chasis,turret,barrel). Save as GMAX file.
Then find the muzzleFX in the navagator (f {Standard} {MUZZLEFX01}). Clicked that (which looked like it did nothing). Then I go to Pass1, and click the "shaders" tab. Under the blend mode pulldown, I select "Add"
(Do I do something from here?) Closed the program and save the GMAX file again. Export the file (W3D),as a Hierarchial model with Smoothe Vertex Normals and Optomize Collision Detection. Click ok. Run the game, and I get a black or white block instead of a muzzle effect. What am I missing lol.
P.S - I'm a noob at this, so the material editor is still pretty foreign to me.
I hope you guys can help. Cheers.