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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-21-2006, 11:11 AM   #1 (permalink)
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Default Multiple armor sets per unit

I have created a unit that packs and unpacks so that it will only fire when "unpacked"

what I want to do is have the armor change depending on what state the unit is in, i.e. when packed up (not able to fire) it will have a fairly useless armor set whereas when it is unpacked I want the armour to be different.

I have a feeling it is something to do with Behavior = DeployStyleAIUpdate but I can't nail it.

Any ideas?
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Old 02-21-2006, 12:58 PM   #2 (permalink)
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I don't believe that such a thing is possible using the DeployStyleAIUpdate module.
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Old 02-21-2006, 05:00 PM   #3 (permalink)
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The only way to achieve that is by using the replaceobjectupgrade module as that would allow you to define a new armor set.
You will have difficulties transferring the veterancy and healthstatus doh. It is possible, but a rather complicated matter.
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Old 02-21-2006, 05:04 PM   #4 (permalink)
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thanks for the reply. I will certainly look into replaceobjectupgrade as I havent seen that one before. I'll post the whole object if I get it working.
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