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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-26-2006, 04:47 AM   #1 (permalink)
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Default modifying the WB tool?

Hi,

ok, this is more a programming-themed question than a C&C topic...
I'd like to know how it's possible to modify the WB tool? I mean how can I change the existing source code of the program (the problem is of course that only the compiled *.exe file exists).
Because I drive crazy with this very incomfortable team editor... I often need to handle with teams. So far I have a list of about 300 teams in a specific assortment (and the list will rise up to 900 teams or so). Sometimes I must add some new teams into the existing list and every mapper/scripter knows that new teams are always listed under the existing ones at the end of the list. I am dependent on a sorted list, maybe more than anyone else but I miss a "automatically sort" button or a feature for drag&drop the items of the team list... I can't say how disturbing and time-eating this is... :dead:

So, I hope anyone can point me in the right direction what I can do. If I can fix it I'd make the tool available for the community.
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Old 02-27-2006, 08:22 AM   #2 (permalink)
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You'll have little chance reverse engineering WB. You shouldn't need several hundred teams either - I can't imagine what you'd want to do that for.
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Old 02-27-2006, 09:19 AM   #3 (permalink)
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I need these teams for my mod Tower Defense.
The teams come from up to 4 different direction where the spawn points are. The teams are spawned via script "spawn reinforced team" and all contain different units of course an OnCreate behavior which triggers which paths they shall follow.

If you play the "Tower Defense: Trinity Force" mod you'll know what I mean.

But I saw a group of coders here which have made an advanced WB. How did they do that?
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