Ok, so i made a new airstrike based on the A10 Warthhog Airstrike,
Everything works perfect intill:
I give it a turret that can auto track targets! done by using the helix's code for getting a chaingun except triggered by upgrade from the airfield not on the unit itself. :dead:
I use the same code for upgrading a buildable version of the aircraft (works perfectly) then upgrade triggered at airfield for tracking turret and aircraft gets turret and works perfectly.
But when put on the aircraft that does the bombing run it goes wrong!
When the formation of planes fly towards the "killzone" they target enemies with their turrets as they come in range! but at the moment they hit the point where they gotta drop their payload the game crashes and gives a error report. :tard:
If i remove the helix stuff the airstrike works again, so...
considering the game crashes when the bombs should fall I think there is a conflict between the DeliverPayloadAIUpdate module tag and the helix code. Probably because they both consider the craft to be a transport in some way???? :scared:
Anyone any thoughts about this?