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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-03-2006, 09:13 AM   #1 (permalink)
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Join Date: Mar 2006
Posts: 1
Default Hey im stuck at modding, can someone help?

Hello I have been trying to get the Blackmarketnuke working, although I seems to have quite some problems, anyone that knows how to get this thing in-game?


Also I have tried to enhance the nuclearmissile, the superweapon, although even tho I change the blastradious (the thing where it defines various blasts) then it dosnt seem to help the least, also the radiation wont go around as required.


Thanks in advance.
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Old 03-03-2006, 02:38 PM   #2 (permalink)
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Join Date: Sep 2004
Posts: 39
Default

I've taken a quick look at the coding....
First add the oclspecialpower to a building it should look something like this

Behavior = OCLSpecialPower ModuleTag_XX
SpecialPowerTemplate = SuperweaponBlackMarketNuke
OCL = SUPERWEAPON_BlackMarketNuke
CreateLocation = USE_OWNER_OBJECT
End

Also this code needs to be inserted into a carrier like a airplane AND it needs the Behavior = DeliverPayloadAIUpdate ModuleTag_XX
End

in the objectcreationlist ini create or copy the lines from the daisycutter or so for example but adjusted to your needs, something like this...

; -----------------------------------------------------------------------------
; -----------------------------------------------------------------------------
ObjectCreationList SUPERWEAPON_BlackMarketNuke (must match the ocl name in the transports and building coding (OCL = SUPERWEAPON_BlackMarketNuke)
DeliverPayload
Transport = AmericaJetB52 ( your transport carriyng the bomb)
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 1
DropOffset = X:0 Y:0 Z:-10
Payload = DaisyCutterBomb ( the bomb itself)
DeliveryDistance = 140
DeliveryDecalRadius = 170
DeliveryDecal
Texture = SCCFuelAirBomb_USA
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:255 G:0 B:0 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End



I believe the weapon itself exist already just look it up. Or make it with the daisycutter as example.

Dont forget to make a commandbutton and commandset for the specialpower (again look at daisycutter)

as for damage radius its in the weapon.ini file but you need to adjust fx and particlesys.ini for visuals

hope this helps
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