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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-01-2006, 03:58 PM   #1 (permalink)
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Default Help with UV mapping

It seems my original post dissapeared (along with several other threads), so I'm reposting this.
I have a request. I've found some old Generals models on my HD, an Il-28/H-5 Beagle and Tu-16/H-6 Badger, but I have no idea who originally did them, and the texture job on them stinks. I found some more suitable textures (pulled them from Falcon 4.0), but after going over some tutorials and spending some time on it, I've found that UV mapping is beyond me. If anyone is interested, could you map the textures on for me? I've included them with the file, and one model (the Tu-16/H-6 Badger) has two different textures that can be chosen from. The textures were originally 512x512, but I resized them to 256x256 because I'm not sure what the maximum texture size in Generals is. If anyone would like the original textures, just send me a PM. Thanks in advance to anyone willing to help.
Oh, and I don't suppose anyone knows who made these models?

http://xenomorph1.homestead.com/files/aircraft.rar
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