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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-04-2006, 05:11 AM   #1 (permalink)
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Default Changing animation?

Hi

I need a little help, you see i modded the Firebase, and made it a "Anti-infantry" turret and everything works exept one thing.

When it shoots the top rotates about 45 degrees back, and shoots up in the air. Is there anyway to change that, so it does'nt rotate?

Thanks for reading,
Shin_925
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Old 04-04-2006, 02:33 PM   #2 (permalink)
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The turret aiming properties are controled in the object's AI module:
Code:
  Behavior = AIUpdateInterface ModuleTag_06
    Turret
      TurretTurnRate        = 60   // turn rate, in degrees per sec
      TurretPitchRate       = 60
      AllowsPitch           = Yes
      NaturalTurretPitch    = 1   
      GroundUnitPitch       = 40
      MinPhysicalPitch      = -20
      ControlledWeaponSlots = PRIMARY SECONDARY TERTIARY
      MinIdleScanInterval   = 550    ; in milliseconds
      MaxIdleScanInterval   = 950    ; in milliseconds
      MinIdleScanAngle      = 0       ; in degrees off the natural turret angle
      MaxIdleScanAngle      = 360     ; in degrees off the natural turret angle
    End

    AutoAcquireEnemiesWhenIdle = Yes ;ATTACK_BUILDINGS; defensive weapon
    MoodAttackCheckRate        = 250
  End
Removing the GroundUnitPitch flag should make the turret pitch straight toward the target.
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Old 04-04-2006, 02:58 PM   #3 (permalink)
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Ok thanks, i'll try that.

Thanks for the help,
Shin_925
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Old 04-05-2006, 02:07 AM   #4 (permalink)
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It worked perfectly.

Thanks for the help,
Shin_925
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