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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-08-2006, 10:53 PM   #1 (permalink)
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Default ok.. we need wide wide WIDE tank tracks

//Calamity Jones mode on //

Our pimped up Space Marine Land Raider is very big... and fat and wide...

In short it neeeds big wide tank tracks and we don't know how to get the tank tracks tga to snap to the wheels.. I'm convinced it's something o nthe model...

I've meticulously searched and searched through INi's for something and alas! no avail!

Can somebody help me?!

//Calamity Jones mode off //
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Old 04-09-2006, 12:15 PM   #2 (permalink)
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Track marks are chosen with TrackMarks = EXTnkTrack.tga in the unit entry as you well know - As far as I'm aware, the specified image will be drawn directly underneath the unit as it moves; aligned to the center point of the model. This means you'll have to manually tweak your track texture to show both tracks, and have it at such a scale and position that it looks right.
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Old 04-09-2006, 03:49 PM   #3 (permalink)
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Well I tried rescaling the size of the texture.. and it still didnt change size or anything.. the marks just went wild.. isnt there somewhere in the code where you rescale em?

Because both the overlord and battlemaster tanks use the same track file..
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Old 04-12-2006, 10:43 AM   #4 (permalink)
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That's certainly interesting - I wish I could look into it, but I'm out of the country for another week and a half yet; and so don't have access to a machine with Generals on it
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Old 05-03-2006, 09:31 AM   #5 (permalink)
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there are bones in the model.
i think it's somthing like FXtred## , they are at the rear of all the tred/wheels in gens.
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