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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-17-2006, 09:48 AM   #1 (permalink)
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Default applying bones to my inf

After i 'Bind to Spacewarp' my model does this



Can someone tell my what causes this?
or links to animateing inf from scratch would be verry helpfull thanks.
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Old 04-19-2006, 01:11 PM   #2 (permalink)
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help
Must i do soemthing like detatch parts and name them properly then re-attach?
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Old 04-21-2006, 02:26 PM   #3 (permalink)
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strange i havent seen a case like this before...what w3d importer did you use to import the skn and skeleton?
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Old 04-21-2006, 04:41 PM   #4 (permalink)
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Coolfile's
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Old 04-21-2006, 07:20 PM   #5 (permalink)
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well... i have been hearing lately that Coolfile's w3d importer does have a bug with Infantry... i just downloaded his recently as well... i believe you should try another W3D Importer and if that doesnt work we can maybe talk to Coolfile himself but other than that i have never seen such a thing [i havent imported infantry using coolfiles w3d importer]
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Old 04-21-2006, 09:01 PM   #6 (permalink)
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Coolfile's ok, why don't you try 'Bind to Spacewarp' with the _SKN file alone? Just hide all the bones and bind it to the WWskin only with the infantry model with any accessories (rifles, helmet, etc) or additions you might have.
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Old 04-22-2006, 09:37 AM   #7 (permalink)
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Ok i tried out the ideas you all sugested no luck but then i tryed moveing the x,y,z thing to the spine area because it was at the foot.


After doign that it didn't go underneath the bones anymore and it's kinda startign to work now
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Old 04-22-2006, 03:55 PM   #8 (permalink)
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they look nice man... glad you got everything straight...cant wait to see the skinned version
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Old 04-22-2006, 05:01 PM   #9 (permalink)
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yea busy with a couple of modeling things atm though so it wont come soon
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Old 04-22-2006, 06:34 PM   #10 (permalink)
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i can wait lol
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