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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-23-2006, 05:57 AM   #11 (permalink)
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There must be a way to combine the two, purhapse there needs to be something on the model?
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Old 04-23-2006, 04:22 PM   #12 (permalink)
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i dunno Infinate...i took a look at the Supply Center and there is no real special bone for supply centers....or a real special part for that matter...i dunno...like i said the best choice is proally to try that seperate model idea but who knows how that may turn out...
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Old 04-24-2006, 04:52 AM   #13 (permalink)
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I guess it won't work but it's worth a try
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Old 04-24-2006, 06:40 AM   #14 (permalink)
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Hmmm, ill have to do a little research into it, dunno, you will probably find something really stupid is missing, something simple you have all overlooked or something you put when you shouldn't have, such as I saw the KindOf CASH_GENERATOR used above, isn't that for Derricks to create cash on there own?
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Old 04-24-2006, 03:28 PM   #15 (permalink)
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No IHM...it is used for anything that generates some kind of income with supplies as well..
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Old 04-24-2006, 04:45 PM   #16 (permalink)
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Ok, I wasn't sure.
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