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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-21-2006, 02:33 PM   #1 (permalink)
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Default AI Coders look here if you please..

Only War is looking for anyone that's got some experience in creating AI or anything AI wise, this is the last step for us before we can make our final release.

Please, contact me by mailing me at:

BoomerangPython@hotmail.com


or post at:

http://forums.revora.net/index.php?showforum=500
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Old 04-23-2006, 09:55 AM   #2 (permalink)
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Somebody? Pwetty Pwease?
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Old 04-23-2006, 04:26 PM   #3 (permalink)
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depends on you mean by AI coding...lol... you mean scripting a map [or all maps] or the AI Data or what?
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Old 04-24-2006, 06:52 AM   #4 (permalink)
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Im pretty sure he means the main AI for the game, the one that they have loads of tutorial on over at the SDI, you know, the one that goes in SkirmishScripts.scb.

Before you ask, no...
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Old 04-24-2006, 10:38 AM   #5 (permalink)
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Um, well im not expert on the whole ai/script/whatever thing, but I know it's what makes the computer do something in skirmish :P
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Old 04-24-2006, 04:45 PM   #6 (permalink)
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No, what SmokeyDaBear was saying is what kind of AI, there are many types of AI, such as per map AI like animals and civies, single player AI or full skirmish AI.
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Old 04-25-2006, 08:49 AM   #7 (permalink)
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'but I know it's what makes the computer do something in skirmish'

should be full skirmish AI

cuz the single player (campaign) AI is pretty much just scripts..
and we dont have civilians :P
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Old 04-25-2006, 06:59 PM   #8 (permalink)
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yea...and i can proally code that really well since i worked with worldbuilder for a long time...problem is tho...your mod has to be 100% compatable with Worldbuilder
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Old 04-26-2006, 11:54 AM   #9 (permalink)
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Theres a difference between knowing WorldBuilder and AI Scripting really.
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Old 04-27-2006, 03:47 PM   #10 (permalink)
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well i have "AI Scripted" for a long time then IHM lol... i used to make AOD maps... its almost the same concept but stuff is built rather than spawned...
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