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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » wnd editing - q about controling hide toggeling

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-04-2006, 06:26 PM   #1 (permalink)
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Default wnd editing - q about controling hide toggeling

ZH
Messing around in wnd. Never done that before. Not everything I quite understand, but some I can guess. Any links or artickles that describes this stuff?

Anyway...
Repositioned the LeftHUD (minimap that is). But when I hit the Show/Hide Toggle button on the controllbar, it only moves the controlbar down a bit.
Silly realy. Eiter all disappear, or leave the minimap where it is...

But what controls this feature of hide/show stuff??
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Old 05-04-2006, 06:51 PM   #2 (permalink)
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ControlBarResizer.ini I think.
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Old 05-04-2006, 06:58 PM   #3 (permalink)
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I did see that one (since it was was only place i could find LeftHUD str).
But don't understand it....

ControlBarResizer ControlBar.wnd:LeftHUD
AltPosition = X:16 Y:22
AltSize = X:168 Y:52
END

In original code, the LeftHUD is way down, and if you hide, it get superlow with only top of hud visible. So I don't see the link....

EDIT:
Since the entire controlbar is moved down, the LeftHUD will inherit the move i guess.
So I then need to make an entire new wnd for the hud??

Also notice that the entire camera shifts up a bit... hmm
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Old 05-06-2006, 01:08 PM   #4 (permalink)
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No advice for wnd editing?

I have still problem with show/hide toggle.
I have moved the minimap to top/right corner. If I hide, the minimap only moves a bit down. I want most to leave the HUD where it is, but total hiding is also an option...

Tried to mess with ControlBarResizer ControlBar.wnd:LeftHUD, but can't quite figure it out.

Anybody know of mods that have the minimap in top-left/right corner and solved the hide/show stuff?
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Old 05-06-2006, 01:12 PM   #5 (permalink)
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Well, my self, I disabled the show and hide stuff in ROTD, ours is in the top right corner.
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Old 05-07-2006, 06:35 PM   #6 (permalink)
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Ye - I guess thats an option too. Good enough as temporarily fix.
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