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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-07-2006, 12:32 AM
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#1 (permalink)
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Junior Member
Join Date: May 2006
Posts: 22
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The GLA have a power supply building?
Quote:
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Originally Posted by INI
; -----------------------------------------------------------------------------
Object GLAPowerPlantWindmillBlade
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = UBPwrPlant_D1
End
End
; ***DESIGN parameters ***
; DisplayName = OBJECT:RocketBuggyDebris
EditorSorting = DEBRIS
KindOf = IMMOBILE
Side = GLA
; *** AUDIO Parameters ***
; *** ENGINEERING Parameters ***
; RadarPriority = UNIT
; KindOf = PRELOAD CAN_CAST_REFLECTIONS
Body = ActiveBody ModuleTag_02
MaxHealth = 1.0
InitialHealth = 1.0
End
Behavior = PhysicsBehavior ModuleTag_03
Mass = 50
AllowBouncing = Yes
End
Behavior = LifetimeUpdate ModuleTag_04
MinLifetime = 10000 ; min lifetime in msec
MaxLifetime = 15000 ; max lifetime in msec
End
Behavior = SlowDeathBehavior ModuleTag_05
SinkDelay = 1000
SinkRate = 1 ; in Dist/Sec
DestructionDelay = 2000
End
Geometry = BOX
GeometryMajorRadius = 9.0
GeometryMinorRadius = 6.0
GeometryHeight = 7.5
GeometryIsSmall = Yes
End
; -----------------------------------------------------------------------------
Object GLATunnelNetwork
; *** ART Parameters ***
SelectPortrait = SUTunnel_L
ButtonImage = SUTunnel
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = UBUndTunn
Turret = Turret01
WeaponFireFXBone = PRIMARY BarrelMS
WeaponMuzzleFlash = PRIMARY BarrelFX
End
ConditionState = DAMAGED
Model = UBUndTunn_D
End
ConditionState = REALLYDAMAGED RUBBLE
Model = UBUndTunn_E
ParticleSysBone = Steam01 SteamVent
End
ConditionState = SNOW
Model = UBUndTunn_S
End
ConditionState = DAMAGED SNOW
Model = UBUndTunn_DS
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = UBUndTunn_ES
ParticleSysBone = Steam01 SteamVent
End
ConditionState = NIGHT
Model = UBUndTunn_N
End
ConditionState = DAMAGED NIGHT
Model = UBUndTunn_DN
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Model = UBUndTunn_EN
ParticleSysBone = Steam01 SteamVent
End
ConditionState = SNOW NIGHT
Model = UBUndTunn_NS
End
ConditionState = DAMAGED SNOW NIGHT
Model = UBUndTunn_DNS
End
ConditionState = REALLYDAMAGED RUBBLE SNOW NIGHT
Model = UBUndTunn_ENS
ParticleSysBone = Steam01 SteamVent
End
;************************************************* ************************************************** ***********************
;This block handles every possible case with construction process, selling process, awaiting construction, and sold states
;for this draw module
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = UBUndTunn
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = UBUndTunn_D
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = UBUndTunn_E
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
Model = UBUndTunn_N
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
Model = UBUndTunn_DN
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
Model = UBUndTunn_EN
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = UBUndTunn_S
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
Model = UBUndTunn_DS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
Model = UBUndTunn_ES
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
Model = UBUndTunn_NS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
Model = UBUndTunn_DNS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
Model = UBUndTunn_ENS
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
;************************************************* ************************************************** ***********************
End
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Why is it not ingame?
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05-07-2006, 12:42 AM
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#2 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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who knows...but they have their reason cause...
if GLA had power, their stuff would build faster...and since they already have a supply stash to begin with [puts them ahead in a sense] adding power would make them a rediculous army to face...they would also have to re arrange their whole fighting style because of this power/speed factor...
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05-07-2006, 02:44 AM
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#3 (permalink)
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Senior Member
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 368
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I think that entry is left over from when the GLA was planned to have power. But the programmers forgot to take out that debris entry when they decided that the GLA shouldn't have power requirements.
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05-07-2006, 11:07 AM
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#4 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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yea...because by the way...that w3d.big file has soooo many entries that werent used... why not just leave a few more...
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05-07-2006, 12:24 PM
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#5 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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Heh, too true, EA don't do a half ased job on removing stuff, they don't even start the job of removing stuff, "just leave it" is there policy.
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05-07-2006, 06:06 PM
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#6 (permalink)
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Senior Member
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 368
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Oh well, more stuff for us modders. (Except when the models left are trapezoidal prisms skinned with the words 'top,' 'front,' and 'side' on the proper faces. I think modders could do without those.)
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05-07-2006, 06:31 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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In modern game development, sometimes it costs more to remove the crap rather than leave it in. With tight deadlines and restricted budgets, why bother  ?
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05-07-2006, 09:24 PM
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#8 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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yea... Amber is right... not only deadlines but a lot more time that people have to spend on the computer removing stuff = more money spent per hour
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05-08-2006, 03:31 AM
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#9 (permalink)
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Member
Join Date: Mar 2003
Location: Australia
Posts: 77
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Generally, its easier to leave unused content in there, games companies will probobly only remove it if:
1.They plan to use that content in an expansion pack or addon for some purpose (in which case its removed because they dont want modders finding and using it)
2.They need to remove stuff in order to reach the size goals set down
3.There is some kind of external reason (e.g. rights holders for licenced games) to remove the particular items.
or 4.They could get in trouble leaving it in (after "hot coffee", I wouldnt be surprised to see some games developers removing anything not required by the game in case they get in trouble for what people do with it)
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05-08-2006, 08:08 PM
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#10 (permalink)
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Junior Member
Join Date: May 2006
Posts: 22
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I could probably use this for something :shifty:
Thanks for the help guys 
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