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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-10-2006, 06:48 PM   #11 (permalink)
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I dont think you can make regular units parachute out of destroyed aircraft?

You can add a secondary weapon to Aircraft to give them a sort of machinegun, and code in ammo for it. (though I dont think you want a long reload time on it..)

Making F-14s is as easy as modelling them, skinning them, and adding them. (But it isnt as easy as it sounds.)

Heh, it is advisable to practice modelling first though..personal experience..
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Old 05-10-2006, 07:29 PM   #12 (permalink)
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Yes, you can make any unit drop out of any vehicle, look at the death states, you will notice one refers to an OCL for pilot, that creates the pilot with a parachute.

I presume the second weapon on the jets is possible.

Hmm, for the F14, do what the guy above said.
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Old 05-10-2006, 09:59 PM   #13 (permalink)
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Danke

How do I make normal town citizens have weapons, on teams, and scripted to defend an area?

Also, how do I make it so that the infantry manning the gun on a technical can be killed by small arms, explosives, etc. . . ?
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Old 05-11-2006, 05:34 PM   #14 (permalink)
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OMFG...TOO MANY QUESTIONS!


ok from up there:

1 : To inject custom sounds, make a folder called Audio then another called Sounds... in the sounds folder, place your .wav sound in there...then go to the soundeffects.ini and make an entry...

2:ANYTHING CAN BE PARACHUTED OUT OF PLANE...it is in the death module in the ObjectCreationList.ini...look under OCL_EjectPilotViaParachute

3: Go to the weapon.ini and copy an enter this:
;==================AIRGUN=====================
Weapon AircraftGun
PrimaryDamage = 30.0
PrimaryDamageRadius = 0.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 225.0
DamageType = Gattling
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = NONE
FireFX = WeaponFX_GattlingTankMachineGunFire
VeterancyFireFX = HEROIC WeaponFX_GattlingTankMachineGunFireWithRedTracers
FireSound = GattlingTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 150 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 20000 ; how long to reload a Clip, msec
AutoReloadClip = RETURN_TO_BASE
ContinuousFireOne = 3 ; How many shots at the same target constitute "Continuous Fire"
ContinuousFireTwo = 6 ; How many shots at the same target constitute "Continuous Fire Two"
ContinuousFireCoast = 2000 ; msec we can coast without firing before we lose Continuous Fire
WeaponBonus = CONTINUOUS_FIRE_MEAN RATE_OF_FIRE 200% ; When the object achieves this state, this weapon gets double the rate of fire
WeaponBonus = CONTINUOUS_FIRE_FAST RATE_OF_FIRE 300% ; This is not cumulative, so with Delay of 40, and values of 2 and 4 for these bonuses, you shoot at (40, 20, 10)
WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; ChainGun upgrade
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = Yes
End
;=
;=
;=
;=


4: Use those modelling programs i told you earlier in this post to make a f14 or try to find a downloadable model...

5: Model the citizens to have guns with the modelling programs, and give them a weapon entry in the weapon.ini

6: You need to make the guy able to be killed in the factionunit and not invincible [long story]...
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Old 05-11-2006, 06:36 PM   #15 (permalink)
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About the civy weapons, if you give a civy a gun im pretty sure he wont just start killing anyone who comes past, the civilians are all neutral and as such they wont attack...
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Old 05-11-2006, 07:34 PM   #16 (permalink)
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i wasnt talking about killing stuff...i was talking about how to give em weapons...killing is gonna be another task for another occaision...
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Old 05-11-2006, 08:20 PM   #17 (permalink)
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You would probably have to go into the Worldbuilder and change the position they have for them to attack..

As for scripting defense, that is a story I probably cant explain, involves actual usage of Worldbuilder waypoint coding, something I never was good at...
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Old 05-11-2006, 08:58 PM   #18 (permalink)
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and something i am good at... i have made several personal aod's my self [never public]...


and you are right f15, it requires some worldbuilder action with the scripts and all...but you also gotta add the weapon and stuff as well...
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Old 05-12-2006, 03:55 AM   #19 (permalink)
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Shouldn't you only need to make the civies aggressive, and make all civilians part of a new team that is enemy to all, that will work.

DO NOT MAKE THE NORMAL CIVILIAN TEAM YOU ENEMY...
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Old 05-12-2006, 05:40 PM   #20 (permalink)
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making them agressive shouldnt do anything if they have NO ENEMY TO ATTACK! If they neutral they will never attack you...
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