logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,626
Posts: 94,205

Administrators:
DeeZire, Redemption

There are currently 101 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 05-11-2006, 10:15 AM   #1 (permalink)
Member
 
Join Date: May 2004
Location: UK
Posts: 98
Default Adding antother EXITSTART & EXITEND?

I'v made it so you get 2 units when you build one for all the american vehicles (like the redguard). My question is, is it possible to add another EXITSTART & EXITEND for the second unit to use?
TerroR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-11-2006, 01:33 PM   #2 (permalink)
IHM
Senior Member
 
Join Date: Oct 2003
Location: England
Posts: 272
Send a message via MSN to IHM
Default

Not that I know.
IHM is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-11-2006, 05:42 PM   #3 (permalink)
Senior Member
 
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Send a message via AIM to SmokeyDaBear Send a message via MSN to SmokeyDaBear Send a message via Yahoo to SmokeyDaBear
Default

I doubt it terror...but it may be possible...especially if you add something on using the overlord logic...like lets say you add an invisible or almost invisible thing that has a exit start and end of its own...and attach it to the unit somehow...but i dunno other than that there is nothing i can think of...
SmokeyDaBear is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-13-2006, 06:01 AM   #4 (permalink)
Senior Member
 
Join Date: Jun 2003
Location: Germany
Posts: 363
Send a message via ICQ to Dibelius
Default

it won't work
Dibelius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-13-2006, 09:35 AM   #5 (permalink)
Member
 
Join Date: May 2004
Location: UK
Posts: 98
Default

ah well, hopefully it will be possible in c&c3. At least the units come out seperately.
TerroR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Adding to AI in ZH mrchris Generals & Zero Hour Editing 1 04-21-2006 01:33 PM
Help: Adding more fooFighter Generals & Zero Hour Editing 4 03-07-2005 02:30 PM
Adding new General Agent Shade Generals & Zero Hour Editing 5 12-26-2004 08:18 AM
help adding a unit pokekoki Red Alert 2 & Yuri's Revenge Editing 16 07-17-2004 04:13 AM
adding a mod to a map jimmy_jo Red Alert 2 & Yuri's Revenge Editing 5 01-02-2003 06:57 AM


All times are GMT -4. The time now is 12:04 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.