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Command and Conquer Editing
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Generals & Zero Hour Editing
» Defector for USA
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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05-12-2006, 04:47 PM
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mrchris
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Join Date: Jan 2006
Location: North Babylon, NY
Posts: 83
Defector for USA
What would I need to change to get the China Defector superpower to work for USA in ProGen 2.5?
05-12-2006, 05:41 PM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
check the member tutorials in the Forums section
05-13-2006, 08:11 PM
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mrchris
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Join Date: Jan 2006
Location: North Babylon, NY
Posts: 83
I just checked there and I don't see any topics related to Defector.
05-13-2006, 11:13 PM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
ok maybe not...but i know i seen it somewhere before
05-13-2006, 11:18 PM
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GuyInTheWindow
Senior Member
Join Date: Aug 2003
Posts: 134
its
here
under Navigation > tutorial > zero hour
05-14-2006, 11:28 AM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
i knew it was somewhere here lol...
05-22-2006, 01:53 PM
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Xenomorph
Member
Join Date: Nov 2003
Posts: 47
Unfortunately, there doesn't seem to be a way to make a unit unaffected by the Defector power. I've been looking for one so that construction units can't be captured by it.
05-22-2006, 08:19 PM
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CommieDog
Senior Member
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 368
Have you tried using KindOf=IMMUNE_TO_CAPTURE?
05-22-2006, 09:45 PM
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Xenomorph
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Join Date: Nov 2003
Posts: 47
Yep.
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