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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2006, 08:09 AM   #11 (permalink)
IHM
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Thats a good point actually, is it a ZH or Generals Mod, because it has to go in the respective directory.
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Old 06-01-2006, 01:36 PM   #12 (permalink)
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Yeah that's what most people do wrong. I have a question related to this :

Can I put all my *.* files into a *.big file like the *.big file contains

Data/ini/default/aidata.ini
Data/ini/Object/Factionbuilding.ini
Data/ini/Upgrade.ini
Data/English/Art/blabla.tga

And if I can, can I also include "Skirmishsripts.scb"? This is a file allready place in a map but I would also like it in the *.big file so my mod will only be one file.
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Old 06-01-2006, 04:48 PM   #13 (permalink)
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ummm... yea...that would work...i dont know about that English Art tho...should just be Art/W3d or Art/Textures... not english
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