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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2006, 06:00 PM   #11 (permalink)
IHM
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Eeeeh? I mean to be able to build the transport.

For them coming out the right place, check the APC has the bones on the model and make sure they are named right according to the INI.
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Old 06-02-2006, 03:43 PM   #12 (permalink)
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yea... but they all are named right...still coming out on all sides like a humvee [last time i checked] i will do a recheck today and repost here later
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Old 06-02-2006, 09:42 PM   #13 (permalink)
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Be sure to check that your APC's TransportContain module does not have NumberOfExitPaths=0 set. You'll need an integer greater than or equal to 1 in order to have the unloading sequence check for any unloading bones.
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Old 06-04-2006, 10:37 AM   #14 (permalink)
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And isnt it meant to be EXITSTART01 and EXITEND01?
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Old 06-04-2006, 11:42 AM   #15 (permalink)
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i have it on those IHM
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