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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-15-2006, 04:43 PM   #1 (permalink)
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Default APC...AHHHH

Hey guys im having some questions and problems with my APC:


1: Is it possible that i can make it do a door animation before the infantry leave...cause it has 2 doors on the back...that swing open but i dont know how im gonna make them come out after it's done...


2: Is it possible to make a gun that the bullets explode on contact...
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Old 05-15-2006, 05:33 PM   #2 (permalink)
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1. Not sure
2. Make it a projectile weapon, such as a rocket launcher, just make the bullets/rockets travel really fast like a standard weapon.
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Old 05-15-2006, 05:46 PM   #3 (permalink)
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1. I think you could add a timer on the animation to where it would open, then unload..

2. What IHM said, or make the bullet's hits more dramatic with some FX editing..
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Old 05-15-2006, 07:33 PM   #4 (permalink)
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well thx for number 2


but for number 1 all i really need to know is how i would add a module that would kinda be related to the nuke cannon as the doors have to swing open before anyone can exit...
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Old 05-16-2006, 09:29 AM   #5 (permalink)
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1. just look on the *AmphibiousTransport* in civilianunit.ini...IIRC the thing opens its doors before unloading the transported stuff...
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Old 05-16-2006, 06:06 PM   #6 (permalink)
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ok thx IPR
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Old 06-01-2006, 03:35 AM   #7 (permalink)
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Hmm, did you add the AmphibiousTransport to the build list of America?
How did you do it? I'm thinking of adding it to.
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Old 06-01-2006, 04:41 PM   #8 (permalink)
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I think it did work im not sure [havent worked with mod in days...school finals coming up and i have been buisy]
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Old 06-01-2006, 04:50 PM   #9 (permalink)
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All you need to do is make a new command button for the transport and add it to a command set, simple as.
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Old 06-01-2006, 04:55 PM   #10 (permalink)
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no...not so simple as...because i did all that and the infantry not just coming out the EXITSTART and EXITEND but out of all sides of the APC...help?
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