Okay, I'm positive that the .w3d directory is correct. It has to be, otherwise the .ini wouldn't be changed, now would it? But, yes, I've double-checked that.
I checked the capitals, and I tried the ini with and without .w3d at the end of the model - nothing worked.
I tried to add a model in before, a long time ago - a custom designed hover-tank... ran into the same problem... although I probably had a file directory wrong back then. It was a pretty cool tank, too.... I'm pretty sure I still have the model.
I'm sure it's exported into .w3d as well. I even checked it using the .w3d viewer, and it at least shows my f23 with the texture (when the texture is in the folder with it, because that's how it works). So ... I'm confused.
What's more irritating, is that every tutorial stops after applying a texture - nothing about correctly exporting the durn thing to get the fx all correct.
That's the model with no texture applied.
That's the model with the texture applied - the black area on the left ruddervator is due to a rendering glitch with the model - fixed it after I noticed the problem - but it didn't cause a problem for the .w3d model.
I'll keep trying and try exporting with various settings..... although somehow I have the impression that's not the problem.
The path of my various folders within the .w3d is:
w3d folder "Art/w3d/"
textures "Art/textures/"
INI "Data/INI/"
Nothing before the given folders such as "my documents" or "C:"