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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-26-2006, 12:27 AM
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#1 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Billboard Submissions
I am working on civilian buildings for my mod. One thing is I am adding billboards, displaying any image.
If you want to put an ad up for your mod, please post an image here: It has to be 256x100, 256 width, 100 height. Just post it up as a link (no files please). I will put it up on a billboard for my mod. I am not being super nice, but I just need billboard pictures.
Also, as I posted in my last (unanswered) thread, can someone PLEASE tell me how I can make animated textures. It will help with my billboards, as well as everything else!
-Dakatsu
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05-26-2006, 03:00 AM
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#2 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Germany
Posts: 303
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Check your Renegade Tools for the "HowTo/W3D Tutorials" Folder. Start content.htm, look for "W3D Materials" -> "Vertex Material" -> "Grid".
Quote:
For use with a "Grid Bitmap" Similar to how the "Frame / UCoordinate" works in the emitter system; A grid bitmap is divided into individual frames that the computer reads as a grid, left to right, top to bottom, one frame at a time and displays each section of the grid as a single frame, then the next frame then so on, until it cycles through back to the beginning. This effect creates an animated map. You can Adjust the speed of your map in frames per second (FPS).
Args:
FPS=(float) e.g: 29.5
Log2Width=(int) e.g: 2
Grid Map creation parameters: (for use with all "grid" type maps.)
1 = 2 X 2 (2 frames across 2 frames down)
2 = 4 X 4 (4 frames across 4 frames down)
4 = 8 X 8 (8 frames across 8 frames down)
8 = 16 X 16 (16 frames across 16 frames down)
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Create an animated map and select Grid as Vertex Material in RenX, that's all. There's also the possibility to use a serious of textures instead, go back to "W3D Materials", check "Textures", go for "Frames".
Hope that helps!
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05-26-2006, 05:45 PM
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#3 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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i made it before by having the animation button pressed and on different frames moving the different vertices in the UV editor...
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05-26-2006, 06:08 PM
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#4 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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THANK YOU!!!! OMFG YES YES YES YES YES YES YES YES YES YES!!!!!!
Edit: GRRR!!! Read below on my next post 
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05-26-2006, 10:11 PM
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#5 (permalink)
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Member
Join Date: Feb 2003
Location: USA
Posts: 55
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I have done this too, but with frames moving in front of each other, each with a plane for it's self. All are pretty close togeather and every so many frames one slides in front. Anyway I like the idea and here is a image
shameless advertising 
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05-27-2006, 01:55 AM
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#6 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Crap, it didnt work. I don't understand the grid thing, and Smokey's looked good in the editor, but it didn't show up in the w3d viewer, or ingame.
Thanks Aut665. I am actually using that technique for the billboards, but wanted to make my crystals look better. That image will be posted soon!
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05-27-2006, 12:49 PM
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#7 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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hmmm...i will try to figure it out
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