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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-31-2006, 05:00 PM
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#1 (permalink)
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Member
Join Date: Jan 2006
Location: North Babylon, NY
Posts: 83
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Spectre attack cone and A-10s
1) What is to be modified to increase the orbit attack ring for the Spectre gunship?
2) Is it possible to force a A-10s to target something else in case its original target(s) are destroyed?
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05-31-2006, 08:16 PM
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#2 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 134
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1 - Goto the SpectreGunshipUpdate Behavior and modify the following 2 settings in it:
GunshipOrbitRadius - The radius that the gunship orbits around, should be bigger than the attack radius
AttackAreaRadius - The radius that the gunship can attack in
You may also want to goto the Science.ini and edit SuperweaponSpectreGunship's RadiusCursorRadius to match that of the AttackAreaRadius.
2 - I don't think that's possible with the current code for the A10 Strike, the A10s actually target the ground, not any particular target.
Just asking, is it possible to make the A10s target enemies as it flys to it's location? It would be a niffty feature to mimic the Act of War (game, not mod) feature that it does.
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06-01-2006, 03:43 AM
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#3 (permalink)
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Member
Join Date: May 2006
Posts: 32
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I think you could add Raptor Missiles under the A10's wings so they shoot enemy's in the air and on the ground.
*I think*
Something in the code for the raptor missiles should be changed to,
AttackInfantry = no
AttackBuildings = no
AttackTanks = no
AttackAirplanes = yes
Something like that, and you need to model a new a10 airstrike offcourse, or edit the old one.
This is what I think, i'm not sure of it !
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06-01-2006, 08:13 AM
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#4 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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No, what guyinthewindow said is right, the A10 strike is target at the ground, so there is no way it will choose a new target.
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06-01-2006, 10:28 AM
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#5 (permalink)
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Member
Join Date: May 2006
Posts: 32
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Err, I was talking about some sort of gun that will auto target airplanes etc. Look at the TOW missile. It will be automaticly fired, if you put TOW missiles on the a10's and then change them to a higher speed etc. You will be able to "Automaticlly" target airplanes.
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06-01-2006, 04:52 PM
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#6 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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well... if you did...hehe can you guys guess what im going to say? OVERLORD LOGIC lol
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06-01-2006, 05:57 PM
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#7 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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What has the overlord logic got to do with anything?
While your giving the A10s TOW missiles to shoot aircraft, give it a particle cannon to anhilate defences.
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06-02-2006, 03:41 PM
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#8 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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because from what it sounded like to me, he wanted something to fire while the a -10 is flying towards it target...but of course the A-10 itself isnt gonna fire at anything while its En-Route to the target....so by having a seperate model attached that should be able to fire at something....
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06-02-2006, 05:19 PM
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#9 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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No, he wants it so if the unit you target dies, then it picks a new target, which isnt possible.
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06-03-2006, 02:46 PM
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#10 (permalink)
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Senior Member
Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
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wait lemmie get this straight...he wants the A-10 To fire its missiles and stuff at diffferent targets like the Spectre does... or does he want it to attack like the spectre after it drops its missiles?
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