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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2006, 04:58 PM   #1 (permalink)
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Default Beacons in Skirmish

Hiya I'd like to make my Spydrone deploy a beacon aswell as the drone that I can delete or ideally that would despawn itself after X amount of time. I've tried

Command = SPECIAL_POWER PLACE_BEACON

Which basically makes it place a beacon along with the spy drone. The problem is in skirmish these beacons can't be deleted. I've also tried adding

CreateObject MultiplayerBeacon
End

to the spydrones OCL but that won't spawn the beacon at all. Does anybody have any idea how I could achieve the above?
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Old 06-04-2006, 12:48 AM   #2 (permalink)
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I think the reason it wont delete is in the multiplayer ini or the particle effects ini
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Old 06-04-2006, 03:27 AM   #3 (permalink)
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Thanks for the info. Is there any way you can think of I could get it to use one of my own custom beacons and give it a limited lifetime?

Edit: Checked those files out and I can't see anything would re-enable beacons. I tried commenting out:

;BeaconButtonDisabled SABeaconI

In ControlBarScheme.ini but it had no effect. :/
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Old 06-04-2006, 11:11 AM   #4 (permalink)
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i think to get custom colors is definitly in ParticleFX...as well as lifetime...those two things are defined in ParticleFX
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Old 06-04-2006, 11:19 AM   #5 (permalink)
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i think to get custom colors is definitly in ParticleFX...as well as lifetime...those two things are defined in ParticleFX
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Old 06-04-2006, 11:20 AM   #6 (permalink)
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Yep but the problem is I still can't delete them if I deply them in skirmish. I can't seem to get it to spawn one of my own beacons either. (Copied the beacon object, pasted it again and tried to make an OCL to spawn it. Didn't work 8(
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Old 06-04-2006, 11:23 AM   #7 (permalink)
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well i think the ability to delete them is a multiplayer ability only...UNLESS...of course you make it into a unit
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Old 06-04-2006, 11:36 AM   #8 (permalink)
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Well like I said I tried to copy it into a factions.ini and use an OCL to spawn it but that didn't seem to work either :S
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