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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2006, 07:48 PM   #1 (permalink)
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Default Vulnerable Auroras

What is to be edited so I can keep the fast Aurora speeds but able to damage it during it's flight to drop it's payload?
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Old 06-05-2006, 07:56 PM   #2 (permalink)
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try changing the JetAIUpdate for the aurora bomber:
Code:
SneakyOffsetWhenAttacking   = -20.0
set this to 0 instead or comment out that line. Not sure if either sugguestions would work.
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Old 06-06-2006, 11:55 AM   #3 (permalink)
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i know what it is...

Behavior = JetAIUpdate ModuleTag_07
OutOfAmmoDamagePerSecond = 10% ; amount of damage to take per SEC (not per frame) when out of ammo
; note that it's expressed as a percent of max health, not an absolute
TakeoffDistForMaxLift = 0% ; larger numbers give more lift sooner when taking off
TakeoffPause = 500
MinHeight = 5
SneakyOffsetWhenAttacking = -20.0 ; this is how far behind us people aim when we are in attack mode
AttackLocomotorType = SET_SUPERSONIC [TAKE OUT]
AttackLocomotorPersistTime = 100 ; we start slowing... [TAKE OUT]
AttackersMissPersistTime = 2000 ; but remain untargetable... [TAKE OUT]
ReturnForAmmoLocomotorType = SET_SLUGGISH
ReturnToBaseIdleTime = 10000 ; if idle for this long, return to base, even if not out of ammo
End
Locomotor = SET_NORMAL AuroraJetLocomotor
Locomotor = SET_SUPERSONIC AuroraJetSupersonicLocomotor [TAKE OUT]
Locomotor = SET_SLUGGISH AuroraJetSluggishLocomotor
Locomotor = SET_TAXIING BasicJetTaxiLocomotor



take out what it says


EDIT: If you still want it to go fast you can always speed up the NORMAL AuroraJetLocomotor
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Old 06-07-2006, 05:38 AM   #4 (permalink)
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All you really need to do is change the SneakyOffsetWhenAttacking, like GuyInTheWindow suggested. That will allow it to be targetted without losing its speed.
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Old 06-07-2006, 02:08 PM   #5 (permalink)
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yea... be targeted...but not shot down... the supersonic locomotor and the attackermiss should make it untargetable for a while...but im not sure
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Old 06-08-2006, 09:18 AM   #6 (permalink)
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I haven't tried it myself, but I'm pretty sure AttackersMissPersistTime only causes the attackers to continue to aim for the SneakyOffsetWhenAttacking for the duration period. But since that is set to 0, it shouldn't matter.
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Old 06-09-2006, 01:04 AM   #7 (permalink)
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Take out following lines, then you'll get what you want
SneakyOffsetWhenAttacking = -20.0 ;
AttackLocomotorType = SET_SUPERSONIC
AttackLocomotorPersistTime = 100 ; we start slowing...
AttackersMissPersistTime = 2000 ; but remain untargetable...
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Old 06-12-2006, 12:33 AM   #8 (permalink)
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Guess I'll jack the speed to 500 or something after my current saved skirmish game (4 hours and counting!)



Then I'll mess with those parameters.
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Old 06-15-2006, 03:59 PM   #9 (permalink)
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WHOOAA THAT A LONG TIME! [was i right about the attack locomotors tho? I have been having ISP troubles lately which is why i havent been back in so long]
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Old 07-06-2006, 10:48 PM   #10 (permalink)
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I can speak from experience, I think what you are after can be achieved by removing the "sneaky offset" and "attackers miss persist" lines, however you MUST leave the locomotor code if you want to see the plane decelerate after making its attack.

While a sneaky offset of 0 will technically mean the projectiles hit you, the aurora seems to still have a weird immunity to some weapons, unless the code is completely removed.
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