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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-09-2006, 05:46 PM   #1 (permalink)
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Default Lagfest - Unknown Cause!

My mod has been really laggy. All models are under 450 polys, I resized all texures to 256-256, and there were no connection problems in the past. Is there any cause for this lag. It also mismatches at times, so if anyone can help me, I would appreciate it! I made sure we both had the same amount of files (1 .big file) and no extra files were there!
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Old 06-14-2006, 01:19 PM   #2 (permalink)
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Thats strange. Is it only when you play online?
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Old 06-14-2006, 01:59 PM   #3 (permalink)
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what about your particle effects? are there many new and very much particles at the same time? or if you made own maps for your mod: are there too many objects, detailed textures, 3-way-blends on it?
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Old 06-14-2006, 05:45 PM   #4 (permalink)
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Do the people you are playing with have a bad connection?
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Old 06-14-2006, 07:15 PM   #5 (permalink)
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Yeah, first thing to check is the connection.

You playing online or over a lan?

If its online, check the ping, high ping can cause missmatches and obviously lag.
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Old 06-15-2006, 04:04 PM   #6 (permalink)
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1:

Check your firewall and ESPECIALLY background programs...turn all off

2:

Check the kbps/mbps of your connection, aim for the highest amount

3:

Check your detail level in the options menu of the main screen...reduce these as much as possible

4:

Check your online ping, attempt to reconnect as many times as possible to achieve the lowest ping
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Old 06-19-2006, 05:30 PM   #7 (permalink)
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Okay, by ANY chance could zhca_ files cause lag, because if it is, I am screwed (my mod uses zhca_ files for about everything). We play on LAN to test it, never played online. I resized most, if not all of my textures down to 256x256 at the most. There aren't many particle effects, and not many objects. I have most of my detail settings on the lowest when I play on LAN. It gets really laggy and I don't know why!!!
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Old 06-19-2006, 08:27 PM   #8 (permalink)
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The zhca_ prefix only works with TGA files, right? Since TGA files are larger than their DDS counterparts, they could be taking up too much RAM.
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Old 06-19-2006, 10:09 PM   #9 (permalink)
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The thing is I never HAD problems with TGA files. Before I remade the graphics of my mod, switching from individual housecolor objects, to the zhca_ map, I still used tga files. The only difference between them is the zhca_ format makes it read alpha map as teamcolor, so I don't know if this could cause it.
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