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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-12-2006, 12:48 AM   #1 (permalink)
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Default Exploding aircraft on ground impact

What is needed to make aircraft explode in a fireball when it hits the ground or structure?
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Old 06-12-2006, 05:22 PM   #2 (permalink)
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They do anyway, you can change the death weapon entry however to include a bigger blast, and you can change the particle effects associated with it. Just rummage in the aircraft entries, you'll find what you need.
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Old 06-12-2006, 07:15 PM   #3 (permalink)
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When they hit structures they don't; They just vanish in thin-air .

You have to make a NO_COLLIDE "death" object for all the planes and make the planes generate these objects on death.
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Old 06-12-2006, 09:26 PM   #4 (permalink)
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Couldn't you use the VehicleCrashesIntoBuildingWeapon= and VehicleCrashesIntoNonBuildingWeapon= flags in the PhysicsBehavior module to have aircraft explode on impact?
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Old 06-13-2006, 07:30 AM   #5 (permalink)
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Heh, probably :P
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Old 06-13-2006, 01:16 PM   #6 (permalink)
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Quote:
Originally Posted by GuyInTheWindow";p=&quot View Post
When they hit structures they don't; They just vanish in thin-air .

You have to make a NO_COLLIDE "death" object for all the planes and make the planes generate these objects on death.
I swear they do - I've had great fun with shooting down aircraft over buildings before :P
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Old 06-14-2006, 02:35 AM   #7 (permalink)
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An example would help.
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Old 06-14-2006, 10:00 PM   #8 (permalink)
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I'm thinking of something like this:
Code:
  Behavior = PhysicsBehavior ModuleTag_07
    Mass                 = 500.0
    VehicleCrashesIntoBuildingWeapon    = SuicideDynamitePack
    VehicleCrashesIntoNonBuildingWeapon = SuicideDynamitePack
  End
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Old 06-15-2006, 04:07 PM   #9 (permalink)
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from my experience...if they crash into an object before hitting the ground they just disappear in thin air like GuyInTheWindow said....even with high detail... If they touch the ground without colliding however, they do vanish in a fireball
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Old 06-15-2006, 09:54 PM   #10 (permalink)
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Heh, I'm going to have to play with it myself now, just to check :P
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